LRMs are mid-to long-range lock-on weapons. RAC5s are mid-to-close-range staredown weapons. ![]() Mechs usually work best when their weapons are focused on a single engagement range and type and use synergies between weaponsystems. Also, ammo stored in the head gets used last, so if you lose other components housing ammo, you'll still have some left to shoot back. The head is also a pretty good place to store ammo, since it's not hit very often at all. Most players don't shoot the legs of heavies or assaults. My rule of thumb is 10% mechtonnage in armour points to the back of the mech, which is already generous, true pro players run much less. If you keep getting shot in the back, you need to revise you positioning, as no amount of back armour will save you from dieing to back-stabbers. You'll want to front load it because you should be facing the enemy. You'll always want to go for Endo over Ferro, unless you already have Endo and still have slots available in your mech (something that you will most likely not see on a properly built assault class mech). Both Ferro and Endo are weight saving upgrades which use 14 slots each, but Ferro returns way less weight savings compared to Endo, especially on assaults. ![]()
0 Comments
Leave a Reply. |